Gratis ToonTalkprogram att ladda ner

Om du läser detta från din lokala hårddisk eller från CDskivan med ToonTalk och du är uppkopplad kan du klicka här för att få den senaste versionen av denna sida.

Här kan du hitta program som andra användare gjort i ToonTalk. Dessa program är gratis att ladda hem och ge bort, men de får inte säljas.

Bygger du något i ToonTalk som du tror andra kan ha skoj med kan du dela med dig genom att följa dessa instruktioner.

Många ToonTalkprogram kan köras i ToonTalk version 2.35 eller Beta 27 eller senare här.

Här finns ytterligare program.

Roliga småprogram som du kan använda.
The chase movies, som beskrivs längre ner på denna sida, gjordes genom att några småprogram lades på baksidan av bilder på geometriska figurer. Dessa småprogram finns inbyggda i ToonTalk. Det kan vara fråga "glida mot ett mål", "studsa mot kanterna", "lyda hastighetsgränserna", "jaga efter någon" och mycket mera. Du hittar dem i denna anteckningsbok. Det finns ännu flera småprogram här där de kallas "anima-gadgets".
En person som snurrar.
Det här är bara en bild på en person som snurrar runt. På baksidan av bilden finns en robot som hela tiden lägger till siffran 1 på en fjärrkontroll som bestämmer vilket håll personen tittar åt.

Nedanstående program beskrivs på engelska:

Generates prime numbers.
This is a notebook of robots that implement the Sieve of Erathosthenes. The best way to watch it to give the robot on page 2 a box with a bird in it and press F8 to stop all robots. Then get in the helicopter, press F8 to start them up again, and watch as first a house is built with a robot inside that gives a bird a 2, then 3, 4, 5 and so on. The bird takes it to her nest in a new house that has robots in it that passes along only numbers divisible by 2. When a number passes through all the existing houses then it is a prime and a new house is built filtering out numbers divisible by it.
Recursive factorial.
This is a notebook of robots that compute the product of numbers from 1 to n in a recursive fashion. One of the built-in demos of ToonTalk shows how to build an iterative factorial program. Those robots can be found in the Examples notebook on page 6 of your main notebook. This one is fun to watch from the outside. (Computer scientists should be able to recognize the stack from the helicopter.)
Doubly recursive factorial.
This computes the same values as the singly recursive version above, but if you watch from the outside you'll see a tree of houses grow and shrink. To see the pattern well, the size of the city should be at least twice the factorial being computed. So the city should be 20 by 20 for the best viewing of the factorial of 10 being computed.
Chase movies.
This uses the behavior notebook below to make 4 movies. The first one just has 2 characters bouncing off the edges. The second adds reversing on collision to the oval. The third one gives the oval the goal of moving to the center and also imposes a speed limit on it. The fourth gives the square the behavior of chasing the oval. It also gets a speed limit.
Logic gates.
This was posted by Tyler Breisacher (age 11) who wrote the following. Recently I've been getting interested in Digital Electronics. I decided to see if I could train robots to act like a logic gate. You'll notice the robots get input from nests give output to birds. This is so that robots can deliver data to other robots which is critical in making a logical circuit. As I make circuits from these gates I will post some. I also need to make 3 and 4 input And/Or/Ex-Or gates. I think this is a good use for birds/nests and for the discussion group. Feel free to make logic circuits with these.
Plays music.
ToonTalk can send messages to Microsoft Window's Media Control Interface (MCI). A cute example is Play Canyon that has a picture of a switch. On the back is a robot who will play the file "canyon.mid" from the Windows directory when the switch is on and it is on the floor. (Note this example expects to find the file c:/windows/media/town.mid and will fail on Windows 2000 or NT 4, but it is not hard to edit to work.)
TicTacToe.
This lets 2 players play TicTacToe. You need to hide your hand (using F9) for the game to work. 'e' will erase the game to start again. It was contributed by Pierre-André Dreyfuss.
Arithmetic expression evaluator.
This was contributed by Pierre-André Dreyfuss who wrote the following. The team wants a box with two holes. An expression in the left one and a bird for the answer in the right one. An operation is a box with three holes. In the middle one of the operators + - x / on a word pad. Left and right : a number. An expression is a three holes box, with an operator in the middle and both sides either a number, or an operation, or an expression. The four first robots are computing operation. The last three are dealing with expressions, in the  left hole, in the right hole and both sides, calling themselves recursively using the main book and
the 'oper' label for search.
This program is recursive. Note that starting with Beta 23 or Release 2.10, there is an easier way to express recursion. A robot can now use the magic wand to create a copy of himself and his teammates.
  

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